The Watch, vol. 2 is a role-playing campaign using the DC Heroes system. Set "more or less" in the DC Universe, it chronicles the adventures of a Southern California-based superhero team, dealing with the threats of supervillains, strange cults, and each other.
This webpage will contain information about the campaign including design notes, information about the setting, the characters and their backstory, along with summaries of game sessions. Mostly, this is intended for my own use and that of the players in the campaign, as well as the morbidly curious or terminally bored.
This is still very much under construction. Right now I'm updating it roughly every couple of months, it seems.
The campaign itself is currently "on hiatus", which is to say that it's not inconceivable that we'll ever play again.
In which I discuss what I was thinking about when setting up the campaign, and like that.
Setting a game in the DC Universe is the perfect opportunity to make up a whole new city. This is Seapoint.
Another cool thing about the DC Universe is its rich and detailed history (even if every comic book published in the past 40 years has been shoehorned into the "official ten-year timeline"). The very title of The Watch, vol. 2 obviously assumes that there was a volume one at some point. This timeline gives a very rough overview of what it might have been like.
Seapoint's crimefighting community including members of the Watch, past and present, along with friends, rivals and other supporting cast. Some with DCH stats.
And the loyal opposition.
Stuff that happened during actual game sessions, cleverly edited and rearranged so that it kind of makes sense, if you don't think about it too hard.
Plans for the future.
Links to other DCH resources on the web.
This site tosses trademarked terms around like a 90-pound bachelor at a Sadie Hawkins' square dance. It does not have permission to do so, and such use is not intended as a challenge to the actual owners of said trademarks, who are big corporations with lawyers and shit.